The Tempest’s Omen: Before the Skies Break

In The Tempest’s Omen, the skies have turned against the people of Zephrah. Elemental forces are in turmoil, and only you can restore balance before the storm breaks. The winds are in your hands!

About this campaign:

The winds that once whispered peace over Zephrah have become violent and unpredictable. The Voice of the Tempest, who once guided the air, has gone silent, and the elemental forces of the skies grow restless. As ominous storms gather on the horizon, lightning strikes and chaotic winds signal a looming catastrophe. Your party must traverse the dangerous Summit Peaks, braving high-altitude perils and powerful elemental beings to restore balance. Along the way, you’ll encounter storm giants guarding ancient secrets, rogue air elementals, and fractured clans that once lived in harmony with the sky. The fate of Zephrah—and possibly the world—rests in your hands. Can you find the Tempest before the storm shatters the sky, or will chaos reign?

Expectations & Ground Rules:

Please have access to DnDBeyond Roll20, and Discord (all free accounts). you will need a microphone and headphones, and a quiet place to join in (to minimise background noise for other players).

What I provide

DnDBeyond Master subscription, Sourcebook Bundle for DnDBeyond. Syrinscape subscription. Many, many years of experience AND I do the voices. Players will have access to setting notes and maps after the game.

Gameplay details

A full and open Session 0, Lines and Veils checklist and X cards will all be available, and while our enemies in the game may be horrible, we are not! This table will be a safe space for all. No TRASH at the table. (Transphobia, Racism, Ableism, Sexism, Homophobia).

Details

Requirements

Damien Smithenworth

5.0 (95)

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